Today, Shadow of the Colossus is considered a masterpiece of video game programming art. Time to face this colossus again. Can a 3D game of the penultimate decade be relevant at all? Very well, because it still exemplifies how atmosphere arises.

By Stefan Wild

Japanese video games often have the guts to crave interest and undivided attention in addition to the tendency to cheesy drama. In Shadow of the Colossus is this shows already on the intro. „That’s a work of art!“, One might argue, „If you do not like the minute-long input sequence of a leisurely pacing youngster, you’re wrong!“ Yes, you could. It would not be true though. The cutscene at the beginning of the game, I have only once viewed completely, and that will last until the end of my days. However, I enjoy the game experience in all its masterly depth, I am convinced of that. But what is this depth? What makes this now 10-year-old PlayStation 2 game a classic deserving to be called that?